Scorn isn’t coming to current-gen consoles because Ebb Software doesn’t want to make “big sacrifices.”
You can’t deny that gamers are going to be in for a treat once the next-generation of consoles hit the market this holiday season. There doesn’t seem to be a day that goes by without a developer praising Microsoft or Sony’s step up in that front. Well, it’s Ebb Software’s turn. With its current project, Scorn, on its way to PC and Xbox Series X, they found time to praise the system’s CPUs.
In an interview with MSPoweruser, Game Director Ljubomir Peklar lamented that late H.R Giger’s art was a massive inspiration and that he had no idea how he’d be able to capture that feel. The art Giger made was a blend of sexual and psychedelic with a splash of horror to really pop. This led to a style that – in terms of gaming – needs a lot of horsepower to pull off. This is why the game hasn’t been released to the Xbox One, it simply couldn’t handle their vision.
“We didn’t [want to bring Scorn to current-gen consoles] because we want our game to be played at 60FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness and a lot less time wasting. The problem with these features is that they are not easy to sell in videos or screenshots.”
It isn’t a stretch to say that this next-generation of consoles will be more powerful than its previous iteration. With the inclusion of adaptive triggers in the PS5’s DualSense or the most compelling thing, the inclusion of SSD storage.
“Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU…”
As of right now, there still isn’t any word when we can expect Scorn to come to the Xbox Series X and PC.
What do you think? Do you still want to see it come to current-gen consoles or do you think they’re doing the right thing?